Are you an Audio evangelist who loves bringing the delights of your discipline to compliment a wider team? Are you a skilled sound designer with a stunning portfolio of SFX and foley? Do you have experience with implementing game audio? Does your experience create an immersive and dynamic play environment? If this sounds like you, then Antimatter Games want to hear from you.
Hear. From. You. (Audio) get it?
Acting as the ‘audio advocate,’ using your knowledge and skillset, you’ll work as part of our core team to produce high-quality SFX and foley for our upcoming game ‘83, as well as other unannounced projects. You’ll be responsible for all our audio requirements working closely with our passionate team of designers.
DUTIES AND RESPONSIBILITIES
You will set up new systems within the engine and/or with audio middleware to address new or changing needs for audio implementation.
You’ll design kickass sounds to be heard in a dynamic, immersive environment.
You’ll be responsible for bug fixing and troubleshooting audio related issues.
You will represent audio interests in cross-disciplinary meetings and discussions.
You’ll need to show us an exceptional audio reel.
You have a proven creative track record implementing audio to a AAA standard.
You have experience with Wwise or similar, in conjunction with UE4.
You’re used to creating exceptional sounds with Pro-Tools 9 (or higher), plus all accompanying plugins and advanced signal processing.
You are a proactive creative problem solver who is always seeking innovative solutions and workflows.
You’re used to working independently and under the direction of a team.
You have excellent time management skills.
Experience planning and recording location SFX, Foley sessions and overseeing mixing of liner content.
We'd love you to have an interest in or even a portfolio related to realistic shooters
Antimatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam. We are currently busy developing first-person tactical shooter ‘83 as well as working on a currently unannounced project.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
At Antimatter Games we believe you can have your cake and eat it! You shouldn’t have to live in the city smog or endure hours of expensive public transport to make great video games. This position is an exciting opportunity to live in one of the most beautiful, idyllic places by the sea in the UK – where the cost of living is far better than the city – and to be part of a talented team as we continue to grow and work on ambitious projects!
Falmouth is home to our studio. It has been voted one of the top places to live in the whole of the UK, loved for its vibrant arts & creative atmosphere, with lots of great events being held throughout the year.
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
HOW TO APPLY
Please send a cover letter and attach your CV including a link to your portfolio to