Aymie ThompsonJul 24, 2019Photogrammetry in '83 83 was proposed as a realistic tactical shooter and because of this it was decided very early on that the use of photogrammetry...
Aymie ThompsonJul 10, 2019Animating '83 Our first goal when beginning the animation for ‘83 was to get the basics feeling really smooth. This gives us a baseline for playtesting; a
Aymie ThompsonMay 29, 2019Developer Dispatch - Testing '83 One of the most important parts of early development is testing. Here at AMG we hold weekly play tests on '83 which not only allow us to ide
Aymie ThompsonApr 25, 2019'83 - Realism and Authenticity Welcome to our second developer dispatch for ‘83! This week we will be talking about one of our major pillars of design; Accessible...
Aymie ThompsonMar 25, 2019Welcome to our first Developer Dispatch! This week's headline has been the announcement of '83, and I wanted to take this opportunity to extend a massive thank-you to the community