Are you a passionate animator with a dash of technical expertise? Do you have a particular set of skills that include C#, MAX scripting, motion builder and UE4?  Do you want to work by the beach making video games with a group of other, passionate, game developers? Then Antimatter Games needs you!

As our new Technical Animator, you will work with our stellar team of developers to create realistic character movement for our up-coming first-person shooter ’83, and other unannounced projects. You’ll work closely with Animators, Artists and Programmers to communicate your vision for the Technical Animation workflows and pipelines.


  • You’ll be working with our animation team to define, create and maintain the animation pipeline

  • You’ll be designing and implementing complex facial and weapon rigs in 3DS Max

  • You’ll own the skinning process for a variety of characters, each with their own modular, customisable gear and physical attributes

  • You’ll be creating customisable tools and scripts to increase the productivity of the animation team

  • You will help us improve the integration of animation assets from 3DS Max to game engine

  • You will be part of discussions on related middleware recommendations

  • You’ll report to and support the Lead Animator in ad hoc tasks as required.


  • You’ve got experience in node-based scripting

  • You are familiar with motion-capture animation and the facial pipeline for games

  • Your proficient with MAX/Maya and/or Motion Builder

  • You know how to code in MAX Scripting, Python and/or C#

  • You have an understanding of and can implement gameplay animations

  • You know the animation pipeline from design to deployment

  • You’re able to receive and apply critique on your work

  • You’re good at working to a deadline and managing your own time  


  • Experience as a technical animator on at least one shipped title for PC or console

  • Enthusiastic, methodical and organised approach to work with high quality standards

  • Able to document and explain work clearly and concisely

  • Strong knowledge of human anatomy and the visual arts

  • Good interpersonal and communication skills and ability to work as part of a multi- disciplinary team


Antimatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.  We are currently busy developing first-person tactical shooter ‘83 as well as working on a currently unannounced project. 


Working for Antimatter means working on exciting and innovative video games every day!  We have a strong company culture, where our employees are encouraged to have an excellent work life balance. We want to support our team to become the best developers they can be, whatever their department.    


At Antimatter Games we believe you can have your cake and eat it! You shouldn’t have to live in the city smog or endure hours of expensive public transport to make great video games. This position is an exciting opportunity to live in one of the most beautiful, idyllic places by the sea in the UK – where the cost of living is far better than the city – and to be part of a talented team as we continue to grow and work on ambitious projects!


Falmouth is home to our studio. It has been voted one of the top places to live in the whole of the UK, loved for its vibrant arts & creative atmosphere, with lots of great events being held throughout the year.

On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!